Holidays in Santa Fe
Adobe buildings, art galleries and turquoise jewellery in a high-desert town with deep Native American and Spanish roots. Here's what Santa Fe is like, when to go and how long to stay.
Adobe buildings, art galleries and turquoise jewellery in a high-desert town with deep Native American and Spanish roots. Here's what Santa Fe is like, when to go and how long to stay.

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Temperatures are the average daytime high in °C.
May, June, September and October are ideal, sunny and dry, with golden aspens on the mountains in autumn. July and August bring afternoon storms and the big art markets. Winter is cold and sunny, with skiing just above town and candle-lit farolitos for Christmas. At 2,100 m, the sun is strong and the air is thin, so drink plenty of water.
The historic heart of town, where Native American artists sell jewellery under the Palace of the Governors' porch.
A mile of over 100 galleries in old adobe houses.
A mind-bending walk-through art installation full of secret doors, loved by children.
Paintings by the artist who made New Mexico's landscapes famous.
Climb ladders into cliff dwellings built by Ancestral Pueblo people, an hour away.
A multi-storey adobe village lived in for over 1,000 years, about 1 hour 30 minutes away.
Try it on everything, from enchiladas to burgers. Order 'Christmas' for both red and green.
Three or four days covers the town, Meow Wolf and a day trip to Bandelier or Taos. It pairs well with Albuquerque's balloon fiesta in October.
Late spring and early autumn, around 18 to 29°C. Winter is cold but sunny.
Most people fly into Albuquerque and drive or take the Rail Runner train, about an hour. Santa Fe's own small airport has a few connecting flights.
Some people feel tired or get headaches for the first day or two, as the town is about 2,100 m up. Take it easy, drink lots of water and go easy on alcohol.
Yes. Meow Wolf, cliff dwellings at Bandelier and the children's museum are big hits, and the town is easy to walk.
Put Santa Fe on standby with everyone's other ideas. You each spread your points in secret, get one veto, and the draw picks where you go.